Range(B, E)
Inherits Iterable < Enumerable < Struct < Value < Object
Crystal Standard Library Extension: Type cohesion for Crystal Range <-> Godot
Instance methods
to_godot_hint_string(step : Number | Nil = nil) : String
Converts Crystal range to a Godot PROPERTY_HINT_RANGE hint string (e.g. "0,100" or "0,100,0.5")
Converts Crystal range into a Godot::Range control node