class

Godot::HingeJoint3D

Inherits Godot::Joint3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_flag(flag : Int64) : Bool
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get_param(param : Int64) : Float64
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set_flag(flag : Int64, enabled : Bool) : Void
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set_param(param : Int64, value : Float64) : Void
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Nested types