Godot::IKModifier3D
Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
are_bone_axes_mutable
Sourceclear_settings
Sourceget_setting_count
Sourcemutable_bone_axes?
Sourcereset
Sourceset_mutable_bone_axes(enabled : Bool) : Void
Sourceset_setting_count(count : Int64) : Void
Source