class

Godot::IKModifier3D

Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

are_bone_axes_mutable
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clear_settings
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get_setting_count
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mutable_bone_axes

Property mutable_bone_axes getter

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mutable_bone_axes=(val)

Property mutable_bone_axes setter

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mutable_bone_axes?
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reset
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set_mutable_bone_axes(enabled : Bool) : Void
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set_setting_count(count : Int64) : Void
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