Godot::AnimationNodeTimeSeek
Inherits Godot::AnimationNode < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
explicit_elapse?
Sourceis_explicit_elapse
Sourceset_explicit_elapse(enable : Bool) : Void
Source