enum

Godot::RenderingServer::EnvironmentSDFGIFramesToConverge

Inherits Enum < Comparable < Value < Object

Constants

EnvSdfgiConvergeIn5Frames = 0_i64
EnvSdfgiConvergeIn10Frames = 1_i64
EnvSdfgiConvergeIn15Frames = 2_i64
EnvSdfgiConvergeIn20Frames = 3_i64
EnvSdfgiConvergeIn25Frames = 4_i64
EnvSdfgiConvergeIn30Frames = 5_i64
EnvSdfgiConvergeMax = 6_i64

Instance methods

env_sdfgi_converge_in10_frames?

Returns true if this enum value equals EnvSdfgiConvergeIn10Frames

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env_sdfgi_converge_in15_frames?

Returns true if this enum value equals EnvSdfgiConvergeIn15Frames

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env_sdfgi_converge_in20_frames?

Returns true if this enum value equals EnvSdfgiConvergeIn20Frames

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env_sdfgi_converge_in25_frames?

Returns true if this enum value equals EnvSdfgiConvergeIn25Frames

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env_sdfgi_converge_in30_frames?

Returns true if this enum value equals EnvSdfgiConvergeIn30Frames

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env_sdfgi_converge_in5_frames?

Returns true if this enum value equals EnvSdfgiConvergeIn5Frames

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env_sdfgi_converge_max?

Returns true if this enum value equals EnvSdfgiConvergeMax

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