Godot::DisplayServer::ProgressState
Inherits Enum < Comparable < Value < Object
Constants
ProgressStateNoprogress = 0_i64
ProgressStateIndeterminate = 1_i64
ProgressStateNormal = 2_i64
ProgressStateError = 3_i64
ProgressStatePaused = 4_i64
Instance methods
progress_state_indeterminate?
Returns true if this enum value equals ProgressStateIndeterminate