enum

Godot::DisplayServer::ProgressState

Inherits Enum < Comparable < Value < Object

Constants

ProgressStateNoprogress = 0_i64
ProgressStateIndeterminate = 1_i64
ProgressStateNormal = 2_i64
ProgressStateError = 3_i64
ProgressStatePaused = 4_i64

Instance methods

progress_state_error?

Returns true if this enum value equals ProgressStateError

Source
progress_state_indeterminate?

Returns true if this enum value equals ProgressStateIndeterminate

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progress_state_noprogress?

Returns true if this enum value equals ProgressStateNoprogress

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progress_state_normal?

Returns true if this enum value equals ProgressStateNormal

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progress_state_paused?

Returns true if this enum value equals ProgressStatePaused

Source