Godot::MultiplayerPeer
Inherits Godot::PacketPeer < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
close
Sourcedisconnect_peer(peer : Int64, force : Bool) : Void
Sourcegenerate_unique_id
Sourceget_connection_status
Sourceget_packet_channel
Sourceget_packet_mode
Sourceget_packet_peer
Sourceget_transfer_channel
Sourceget_transfer_mode
Sourceget_unique_id
Sourceis_refusing_new_connections
Sourceis_server_relay_supported
Sourcepoll
Sourcerefuse_new_connections?
Sourceset_refuse_new_connections(enable : Bool) : Void
Sourceset_target_peer(id : Int64) : Void
Sourceset_transfer_channel(channel : Int64) : Void
Sourceset_transfer_mode(mode : Int64) : Void
Source