Godot::UDSServer
Inherits Godot::SocketServer < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
listen(path : String) : Int64
Sourcetake_connection
SourceInherits Godot::SocketServer < Godot::RefCounted < Godot::Object < Reference < Object