Godot::SoftBody3D
Inherits Godot::MeshInstance3D < Godot::GeometryInstance3D < Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_collision_exception_with(body : Node) : Void
Sourceget_collision_exceptions
Sourceget_collision_layer
Sourceget_collision_layer_value(layer_number : Int64) : Bool
Sourceget_collision_mask
Sourceget_collision_mask_value(layer_number : Int64) : Bool
Sourceget_damping_coefficient
Sourceget_disable_mode
Sourceget_drag_coefficient
Sourceget_linear_stiffness
Sourceget_parent_collision_ignore
Sourceget_physics_rid
Sourceget_point_count
Sourceget_pressure_coefficient
Sourceget_shrinking_factor
Sourceget_simulation_precision
Sourceget_total_mass
Sourceis_point_pinned(point_index : Int64) : Bool
Sourceis_ray_pickable
Sourceray_pickable?
Sourceremove_collision_exception_with(body : Node) : Void
Sourceset_collision_layer(collision_layer : Int64) : Void
Sourceset_collision_layer_value(layer_number : Int64, value : Bool) : Void
Sourceset_collision_mask(collision_mask : Int64) : Void
Sourceset_collision_mask_value(layer_number : Int64, value : Bool) : Void
Sourceset_damping_coefficient(damping_coefficient : Float64) : Void
Sourceset_disable_mode(mode : Int64) : Void
Sourceset_drag_coefficient(drag_coefficient : Float64) : Void
Sourceset_linear_stiffness(linear_stiffness : Float64) : Void
Sourceset_parent_collision_ignore(parent_collision_ignore : NodePath) : Void
Sourceset_point_pinned(point_index : Int64, pinned : Bool, attachment_path : NodePath, insert_at : Int64) : Void
Sourceset_pressure_coefficient(pressure_coefficient : Float64) : Void
Sourceset_ray_pickable(ray_pickable : Bool) : Void
Sourceset_shrinking_factor(shrinking_factor : Float64) : Void
Sourceset_simulation_precision(simulation_precision : Int64) : Void
Sourceset_total_mass(mass : Float64) : Void
Source