Godot::Node3D
Inherits Godot::Node < Godot::Object < Reference < Object
A 3D game object with spatial position, rotation, scale, and transform matrix.
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_gizmo(gizmo : Node3DGizmo) : Void
Sourcebasis
Sourceclear_gizmos
Sourceclear_subgizmo_selection
Sourceforce_update_transform
Sourceget_basis
Sourceget_gizmos
Sourceget_global_basis
Sourceget_global_position
Sourceget_global_rotation
Sourceget_global_rotation_degrees
Sourceget_global_transform
Sourceget_global_transform_interpolated
Sourceget_parent_node_3d
Sourceget_position
Sourceget_quaternion
Sourceget_rotation
Sourceget_rotation_degrees
Sourceget_rotation_edit_mode
Sourceget_rotation_order
Sourceget_scale
Sourceget_transform
Sourceget_visibility_parent
Sourceget_world_3d
Sourceglobal_basis
Sourceglobal_position
Sourceglobal_rotation
Sourceglobal_rotation_degrees
Sourceglobal_transform
Sourceglobal_transform=(v : Transform3D)
Sourcehide
Sourceis_local_transform_notification_enabled
Sourceis_scale_disabled
Sourceis_set_as_top_level
Sourceis_transform_notification_enabled
Sourceis_visible
Sourceis_visible_in_tree
Sourcelook_at_from_position(position : Vector3, target : Vector3, up : Vector3, use_model_front : Bool) : Void
Sourceorthonormalize
Sourceposition
Sourcerotate_x(angle : Float64) : Void
Sourcerotate_y(angle : Float64) : Void
Sourcerotate_z(angle : Float64) : Void
Sourcerotation
Sourcerotation_degrees
Sourcescale
Sourceset_as_top_level(enable : Bool) : Void
Sourceset_disable_scale(disable : Bool) : Void
Sourceset_identity
Sourceset_ignore_transform_notification(enabled : Bool) : Void
Sourceset_notify_local_transform(enable : Bool) : Void
Sourceset_notify_transform(enable : Bool) : Void
Sourceset_rotation_edit_mode(edit_mode : Int64) : Void
Sourceset_rotation_order(order : Int64) : Void
Sourceset_visibility_parent(path : NodePath) : Void
Sourceset_visible(visible : Bool) : Void
Sourceshow
Sourcetop_level
Sourcetop_level=(v : Bool)
Sourcetransform
Sourcetransform=(v : Transform3D)
Sourceupdate_gizmos
Sourcevisible
Sourcevisible=(v : Bool)
Sourcevisible?
Source