class

Godot::AudioStreamWAV

Inherits Godot::AudioStream < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

data

Property data getter

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data=(val)

Property data setter

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format

Property format getter

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format=(val : Int)

Property format setter

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get_data
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get_format
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get_loop_begin
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get_loop_end
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get_loop_mode
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get_mix_rate
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get_tags
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is_stereo
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load_from_buffer(stream_data : Pointer(Void), options : Pointer(Void)) : AudioStreamWAV
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load_from_file(path : String, options : Pointer(Void)) : AudioStreamWAV
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loop_begin

Property loop_begin getter

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loop_begin=(val : Int)

Property loop_begin setter

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loop_end

Property loop_end getter

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loop_end=(val : Int)

Property loop_end setter

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loop_mode

Property loop_mode getter

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loop_mode=(val : Int)

Property loop_mode setter

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mix_rate

Property mix_rate getter

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mix_rate=(val : Int)

Property mix_rate setter

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save_to_wav(path : String) : Int64
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set_data(data : Pointer(Void)) : Void
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set_format(format : Int64) : Void
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set_loop_begin(loop_begin : Int64) : Void
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set_loop_end(loop_end : Int64) : Void
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set_loop_mode(loop_mode : Int64) : Void
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set_mix_rate(mix_rate : Int64) : Void
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set_stereo(stereo : Bool) : Void
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set_tags(tags : Pointer(Void)) : Void
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stereo

Property stereo getter

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stereo=(val)

Property stereo setter

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stereo?
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tags

Property tags getter

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tags=(val)

Property tags setter

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Nested types