Godot::RenderingDevice::RenderPrimitive
Inherits Enum < Comparable < Value < Object
Constants
RenderPrimitivePoints = 0_i64
RenderPrimitiveLines = 1_i64
RenderPrimitiveLinesWithAdjacency = 2_i64
RenderPrimitiveLinestrips = 3_i64
RenderPrimitiveLinestripsWithAdjacency = 4_i64
RenderPrimitiveTriangles = 5_i64
RenderPrimitiveTrianglesWithAdjacency = 6_i64
RenderPrimitiveTriangleStrips = 7_i64
RenderPrimitiveTriangleStripsWithAjacency = 8_i64
RenderPrimitiveTriangleStripsWithRestartIndex = 9_i64
RenderPrimitiveTesselationPatch = 10_i64
RenderPrimitiveMax = 11_i64
Instance methods
render_primitive_lines_with_adjacency?
Returns true if this enum value equals RenderPrimitiveLinesWithAdjacency
render_primitive_linestrips_with_adjacency?
Returns true if this enum value equals RenderPrimitiveLinestripsWithAdjacency
render_primitive_tesselation_patch?
Returns true if this enum value equals RenderPrimitiveTesselationPatch
render_primitive_triangle_strips?
Returns true if this enum value equals RenderPrimitiveTriangleStrips
render_primitive_triangle_strips_with_ajacency?
Returns true if this enum value equals RenderPrimitiveTriangleStripsWithAjacency
render_primitive_triangle_strips_with_restart_index?
Returns true if this enum value equals RenderPrimitiveTriangleStripsWithRestartIndex
render_primitive_triangles_with_adjacency?
Returns true if this enum value equals RenderPrimitiveTrianglesWithAdjacency