class

Godot::FastNoiseLite

Inherits Godot::Noise < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

cellular_distance_function

Property cellular_distance_function getter

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cellular_distance_function=(val : Int)

Property cellular_distance_function setter

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cellular_jitter

Property cellular_jitter getter

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cellular_jitter=(val : Number)

Property cellular_jitter setter

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cellular_return_type

Property cellular_return_type getter

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cellular_return_type=(val : Int)

Property cellular_return_type setter

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domain_warp_amplitude

Property domain_warp_amplitude getter

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domain_warp_amplitude=(val : Number)

Property domain_warp_amplitude setter

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domain_warp_enabled

Property domain_warp_enabled getter

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domain_warp_enabled=(val)

Property domain_warp_enabled setter

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domain_warp_enabled?
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domain_warp_fractal_gain

Property domain_warp_fractal_gain getter

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domain_warp_fractal_gain=(val : Number)

Property domain_warp_fractal_gain setter

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domain_warp_fractal_lacunarity

Property domain_warp_fractal_lacunarity getter

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domain_warp_fractal_lacunarity=(val : Number)

Property domain_warp_fractal_lacunarity setter

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domain_warp_fractal_octaves

Property domain_warp_fractal_octaves getter

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domain_warp_fractal_octaves=(val : Int)

Property domain_warp_fractal_octaves setter

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domain_warp_fractal_type

Property domain_warp_fractal_type getter

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domain_warp_fractal_type=(val : Int)

Property domain_warp_fractal_type setter

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domain_warp_frequency

Property domain_warp_frequency getter

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domain_warp_frequency=(val : Number)

Property domain_warp_frequency setter

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domain_warp_type

Property domain_warp_type getter

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domain_warp_type=(val : Int)

Property domain_warp_type setter

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fractal_gain

Property fractal_gain getter

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fractal_gain=(val : Number)

Property fractal_gain setter

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fractal_lacunarity

Property fractal_lacunarity getter

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fractal_lacunarity=(val : Number)

Property fractal_lacunarity setter

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fractal_octaves

Property fractal_octaves getter

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fractal_octaves=(val : Int)

Property fractal_octaves setter

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fractal_ping_pong_strength

Property fractal_ping_pong_strength getter

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fractal_ping_pong_strength=(val : Number)

Property fractal_ping_pong_strength setter

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fractal_type

Property fractal_type getter

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fractal_type=(val : Int)

Property fractal_type setter

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fractal_weighted_strength

Property fractal_weighted_strength getter

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fractal_weighted_strength=(val : Number)

Property fractal_weighted_strength setter

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frequency

Property frequency getter

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frequency=(val : Number)

Property frequency setter

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get_cellular_distance_function
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get_cellular_jitter
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get_cellular_return_type
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get_domain_warp_amplitude
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get_domain_warp_fractal_gain
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get_domain_warp_fractal_lacunarity
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get_domain_warp_fractal_octaves
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get_domain_warp_fractal_type
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get_domain_warp_frequency
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get_domain_warp_type
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get_fractal_gain
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get_fractal_lacunarity
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get_fractal_octaves
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get_fractal_ping_pong_strength
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get_fractal_type
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get_fractal_weighted_strength
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get_frequency
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get_noise_type
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get_offset
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get_seed
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is_domain_warp_enabled
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noise_type

Property noise_type getter

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noise_type=(val : Int)

Property noise_type setter

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offset

Property offset getter

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offset=(val)

Property offset setter

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seed

Property seed getter

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seed=(val : Int)

Property seed setter

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set_cellular_distance_function(func : Int64) : Void
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set_cellular_jitter(jitter : Float64) : Void
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set_cellular_return_type(ret : Int64) : Void
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set_domain_warp_amplitude(domain_warp_amplitude : Float64) : Void
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set_domain_warp_enabled(domain_warp_enabled : Bool) : Void
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set_domain_warp_fractal_gain(domain_warp_gain : Float64) : Void
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set_domain_warp_fractal_lacunarity(domain_warp_lacunarity : Float64) : Void
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set_domain_warp_fractal_octaves(domain_warp_octave_count : Int64) : Void
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set_domain_warp_fractal_type(domain_warp_fractal_type : Int64) : Void
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set_domain_warp_frequency(domain_warp_frequency : Float64) : Void
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set_domain_warp_type(domain_warp_type : Int64) : Void
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set_fractal_gain(gain : Float64) : Void
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set_fractal_lacunarity(lacunarity : Float64) : Void
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set_fractal_octaves(octave_count : Int64) : Void
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set_fractal_ping_pong_strength(ping_pong_strength : Float64) : Void
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set_fractal_type(get_type : Int64) : Void
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set_fractal_weighted_strength(weighted_strength : Float64) : Void
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set_frequency(freq : Float64) : Void
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set_noise_type(get_type : Int64) : Void
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set_offset(offset : Vector3) : Void
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set_seed(seed : Int64) : Void
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Nested types