Godot::ReflectionProbe
Inherits Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
are_shadows_enabled
Sourcebox_projection?
Sourceenable_shadows?
Sourceget_ambient_color
Sourceget_ambient_color_energy
Sourceget_ambient_mode
Sourceget_blend_distance
Sourceget_cull_mask
Sourceget_intensity
Sourceget_max_distance
Sourceget_mesh_lod_threshold
Sourceget_origin_offset
Sourceget_reflection_mask
Sourceget_size
Sourceget_update_mode
Sourceinterior?
Sourceis_box_projection_enabled
Sourceis_set_as_interior
Sourceset_ambient_color_energy(ambient_energy : Float64) : Void
Sourceset_ambient_mode(ambient : Int64) : Void
Sourceset_as_interior(enable : Bool) : Void
Sourceset_blend_distance(blend_distance : Float64) : Void
Sourceset_cull_mask(layers : Int64) : Void
Sourceset_enable_box_projection(enable : Bool) : Void
Sourceset_enable_shadows(enable : Bool) : Void
Sourceset_intensity(intensity : Float64) : Void
Sourceset_max_distance(max_distance : Float64) : Void
Sourceset_mesh_lod_threshold(ratio : Float64) : Void
Sourceset_reflection_mask(layers : Int64) : Void
Sourceset_update_mode(mode : Int64) : Void
Source