enum

Godot::DisplayServer::AccessibilityFlags

Inherits Enum < Comparable < Value < Object

Constants

FlagHidden = 0_i64
FlagMultiselectable = 1_i64
FlagRequired = 2_i64
FlagVisited = 3_i64
FlagBusy = 4_i64
FlagModal = 5_i64
FlagTouchPassthrough = 6_i64
FlagReadonly = 7_i64
FlagDisabled = 8_i64
FlagClipsChildren = 9_i64

Instance methods

flag_busy?

Returns true if this enum value equals FlagBusy

Source
flag_clips_children?

Returns true if this enum value equals FlagClipsChildren

Source
flag_disabled?

Returns true if this enum value equals FlagDisabled

Source
flag_hidden?

Returns true if this enum value equals FlagHidden

Source
flag_modal?

Returns true if this enum value equals FlagModal

Source
flag_multiselectable?

Returns true if this enum value equals FlagMultiselectable

Source
flag_readonly?

Returns true if this enum value equals FlagReadonly

Source
flag_required?

Returns true if this enum value equals FlagRequired

Source
flag_touch_passthrough?

Returns true if this enum value equals FlagTouchPassthrough

Source
flag_visited?

Returns true if this enum value equals FlagVisited

Source