class

Godot::MultiplayerAPI

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

create_default_interface
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get_default_interface
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get_multiplayer_peer
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get_peers
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get_remote_sender_id
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get_unique_id
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has_multiplayer_peer
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is_server
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multiplayer_peer

Property multiplayer_peer getter

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multiplayer_peer=(val)

Property multiplayer_peer setter

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object_configuration_add(object : Godot::Object, configuration : Pointer(Void)) : Int64
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object_configuration_remove(object : Godot::Object, configuration : Pointer(Void)) : Int64
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poll
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rpc(peer : Int64, object : Godot::Object, method : String, arguments : Godot::Array) : Int64
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set_default_interface(interface_name : String) : Void
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set_multiplayer_peer(peer : MultiplayerPeer) : Void
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Nested types