Godot::GridMap
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
cell_center_x?
Sourcecell_center_y?
Sourcecell_center_z?
Sourceclear
Sourceclear_baked_meshes
Sourcedebug_show_octants?
Sourceget_bake_mesh_instance(idx : Int64) : Int64
Sourceget_bake_meshes
Sourceget_cell_scale
Sourceget_cell_size
Sourceget_center_x
Sourceget_center_y
Sourceget_center_z
Sourceget_collision_layer
Sourceget_collision_layer_value(layer_number : Int64) : Bool
Sourceget_collision_mask
Sourceget_collision_mask_value(layer_number : Int64) : Bool
Sourceget_collision_priority
Sourceget_collision_visibility_mode
Sourceget_debug_octant_color
Sourceget_debug_show_octants
Sourceget_mesh_library
Sourceget_meshes
Sourceget_octant_size
Sourceget_physics_material
Sourceget_used_cells
Sourceget_used_cells_by_item(item : Int64) : Godot::Array
Sourceget_used_octants
Sourceget_used_octants_by_item(item : Int64) : Godot::Array
Sourcemake_baked_meshes(gen_lightmap_uv : Bool, lightmap_uv_texel_size : Float64) : Void
Sourceresource_changed(resource : Resource) : Void
Sourceset_cell_scale(scale : Float64) : Void
Sourceset_center_x(enable : Bool) : Void
Sourceset_center_y(enable : Bool) : Void
Sourceset_center_z(enable : Bool) : Void
Sourceset_collision_layer(layer : Int64) : Void
Sourceset_collision_layer_value(layer_number : Int64, value : Bool) : Void
Sourceset_collision_mask(mask : Int64) : Void
Sourceset_collision_mask_value(layer_number : Int64, value : Bool) : Void
Sourceset_collision_priority(priority : Float64) : Void
Sourceset_collision_visibility_mode(visibility_mode : Int64) : Void
Sourceset_debug_show_octants(enable : Bool) : Void
Sourceset_mesh_library(mesh_library : MeshLibrary) : Void
Sourceset_octant_size(size : Int64) : Void
Sourceset_physics_material(material : PhysicsMaterial) : Void
Source