Godot::SkeletonModifier3D::SecondaryDirection
Inherits Enum < Comparable < Value < Object
Constants
SecondaryDirectionNone = 0_i64
SecondaryDirectionPlusX = 1_i64
SecondaryDirectionMinusX = 2_i64
SecondaryDirectionPlusY = 3_i64
SecondaryDirectionMinusY = 4_i64
SecondaryDirectionPlusZ = 5_i64
SecondaryDirectionMinusZ = 6_i64
SecondaryDirectionCustom = 7_i64