enum

Godot::InlineAlignment

Inherits Enum < Comparable < Value < Object

Godot InlineAlignment global enum.

Constants

TopTo = 0_i64
CenterTo = 1_i64
BaselineTo = 3_i64
BottomTo = 2_i64
ToTop = 0_i64
ToCenter = 4_i64
ToBaseline = 8_i64
ToBottom = 12_i64
Top = 0_i64
Center = 5_i64
Bottom = 14_i64
ImageMask = 3_i64
TextMask = 12_i64

Instance methods

baseline_to?

Returns true if this enum value equals BaselineTo

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bottom?

Returns true if this enum value equals Bottom

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bottom_to?

Returns true if this enum value equals BottomTo

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center?

Returns true if this enum value equals Center

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center_to?

Returns true if this enum value equals CenterTo

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image_mask?

Returns true if this enum value equals ImageMask

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text_mask?

Returns true if this enum value equals TextMask

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to_baseline?

Returns true if this enum value equals ToBaseline

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to_bottom?

Returns true if this enum value equals ToBottom

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to_center?

Returns true if this enum value equals ToCenter

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to_top?

Returns true if this enum value equals ToTop

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top?

Returns true if this enum value equals Top

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top_to?

Returns true if this enum value equals TopTo

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