class

Godot::Bone2D

Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

apply_rest
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get_autocalculate_length_and_angle
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get_bone_angle
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get_index_in_skeleton
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get_length
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get_rest
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get_skeleton_rest
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rest

Property rest getter

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rest=(val)

Property rest setter

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set_autocalculate_length_and_angle(auto_calculate : Bool) : Void
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set_bone_angle(angle : Float64) : Void
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set_length(length : Float64) : Void
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set_rest(rest : Transform2D) : Void
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