Godot::Bone2D
Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
apply_rest
Sourceget_autocalculate_length_and_angle
Sourceget_bone_angle
Sourceget_index_in_skeleton
Sourceget_length
Sourceget_rest
Sourceget_skeleton_rest
Sourceset_autocalculate_length_and_angle(auto_calculate : Bool) : Void
Sourceset_bone_angle(angle : Float64) : Void
Sourceset_length(length : Float64) : Void
Source