class

Godot::EditorSettings

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_property_info(info : Pointer(Void)) : Void
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add_shortcut(path : String, shortcut : Shortcut) : Void
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check_changed_settings_in_group(setting_prefix : String) : Bool
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erase(property : String) : Void
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get_changed_settings
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get_favorites
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get_project_metadata(section : String, key : String, default : Pointer(Void)) : Pointer(Void)
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get_recent_dirs
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get_setting(name : String) : Pointer(Void)
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get_shortcut(path : String) : Shortcut
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get_shortcut_list
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has_setting(name : String) : Bool
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has_shortcut(path : String) : Bool
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is_shortcut(path : String, event : InputEvent) : Bool
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mark_setting_changed(setting : String) : Void
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remove_shortcut(path : String) : Void
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set_builtin_action_override(name : String, actions_list : Godot::Array) : Void
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set_favorites(dirs : Pointer(Void)) : Void
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set_initial_value(name : String, value : Pointer(Void), update_current : Bool) : Void
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set_project_metadata(section : String, key : String, data : Pointer(Void)) : Void
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set_recent_dirs(dirs : Pointer(Void)) : Void
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set_setting(name : String, value : Pointer(Void)) : Void
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