Godot::ConcavePolygonShape3D
Inherits Godot::Shape3D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
backface_collision?
Sourceget_faces
Sourceis_backface_collision_enabled
Sourceset_backface_collision_enabled(enabled : Bool) : Void
Sourceset_faces(faces : Pointer(Void)) : Void
Source