class

Godot::AimModifier3D

Inherits Godot::BoneConstraint3D < Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_forward_axis(index : Int64) : Int64
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get_primary_rotation_axis(index : Int64) : Int64
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is_relative(index : Int64) : Bool
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is_using_euler(index : Int64) : Bool
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is_using_secondary_rotation(index : Int64) : Bool
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set_forward_axis(index : Int64, axis : Int64) : Void
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set_primary_rotation_axis(index : Int64, axis : Int64) : Void
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set_relative(index : Int64, enabled : Bool) : Void
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set_use_euler(index : Int64, enabled : Bool) : Void
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set_use_secondary_rotation(index : Int64, enabled : Bool) : Void
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setting_count

Property setting_count getter

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setting_count=(val : Int)

Property setting_count setter

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