Godot::UndoRedo
Inherits Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_do_method(callable : Pointer(Void)) : Void
Sourceadd_undo_method(callable : Pointer(Void)) : Void
Sourceclear_history(increase_version : Bool) : Void
Sourcecommit_action(execute : Bool) : Void
Sourcecreate_action(name : String, merge_mode : Int64, backward_undo_ops : Bool) : Void
Sourceend_force_keep_in_merge_ends
Sourceget_action_name(id : Int64) : String
Sourceget_current_action
Sourceget_current_action_name
Sourceget_history_count
Sourceget_max_steps
Sourceget_version
Sourcehas_redo
Sourcehas_undo
Sourceis_committing_action
Sourceredo_val
Sourceset_max_steps(max_steps : Int64) : Void
Sourcestart_force_keep_in_merge_ends
Sourceundo
Source