Godot::AnimationNodeStateMachineTransition
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
break_loop_at_end?
Sourceget_advance_condition
Sourceget_advance_expression
Sourceget_advance_mode
Sourceget_priority
Sourceget_switch_mode
Sourceget_xfade_curve
Sourceget_xfade_time
Sourceis_loop_broken_at_end
Sourceis_reset
Sourcereset?
Sourceset_advance_condition(name : String) : Void
Sourceset_advance_expression(text : String) : Void
Sourceset_advance_mode(mode : Int64) : Void
Sourceset_break_loop_at_end(enable : Bool) : Void
Sourceset_priority(priority : Int64) : Void
Sourceset_reset(reset : Bool) : Void
Sourceset_switch_mode(mode : Int64) : Void
Sourceset_xfade_curve(curve : Curve) : Void
Sourceset_xfade_time(secs : Float64) : Void
Source