Godot::SkeletonModifier3D::BoneAxis
Inherits Enum < Comparable < Value < Object
Constants
BoneAxisPlusX = 0_i64
BoneAxisMinusX = 1_i64
BoneAxisPlusY = 2_i64
BoneAxisMinusY = 3_i64
BoneAxisPlusZ = 4_i64
BoneAxisMinusZ = 5_i64
Inherits Enum < Comparable < Value < Object