Godot::InputEventAction
Inherits Godot::InputEvent < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_action
Sourceget_event_index
Sourceget_strength
Sourcepressed?
Sourceset_action(action : String) : Void
Sourceset_event_index(index : Int64) : Void
Sourceset_pressed(pressed : Bool) : Void
Sourceset_strength(strength : Float64) : Void
Source