class

Godot::InputEventAction

Inherits Godot::InputEvent < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

action

Property action getter

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action=(val)

Property action setter

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event_index

Property event_index getter

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event_index=(val : Int)

Property event_index setter

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get_action
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get_event_index
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get_strength
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pressed

Property pressed getter

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pressed=(val)

Property pressed setter

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pressed?
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set_action(action : String) : Void
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set_event_index(index : Int64) : Void
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set_pressed(pressed : Bool) : Void
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set_strength(strength : Float64) : Void
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strength

Property strength getter

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strength=(val : Number)

Property strength setter

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