Godot::SkeletonModifier3D
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
active?
Sourceget_influence
Sourceget_skeleton
Sourceis_active
Sourceset_active(active : Bool) : Void
Sourceset_influence(influence : Float64) : Void
Source