class

Godot::SkeletonModifier3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

active

Property active getter

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active=(val)

Property active setter

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active?
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get_influence
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get_skeleton
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influence

Property influence getter

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influence=(val : Number)

Property influence setter

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is_active
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set_active(active : Bool) : Void
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set_influence(influence : Float64) : Void
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Nested types