Godot::PhysicsRayQueryParameters3D
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
collide_with_areas?
Sourcecollide_with_bodies?
Sourcecreate(from : Vector3, to : Vector3, collision_mask : Int64, exclude : Godot::Array) : PhysicsRayQueryParameters3D
Sourceget_collision_mask
Sourceget_exclude
Sourceget_from
Sourceget_to
Sourcehit_back_faces?
Sourcehit_from_inside?
Sourceis_collide_with_areas_enabled
Sourceis_collide_with_bodies_enabled
Sourceis_hit_back_faces_enabled
Sourceis_hit_from_inside_enabled
Sourceset_collide_with_areas(enable : Bool) : Void
Sourceset_collide_with_bodies(enable : Bool) : Void
Sourceset_collision_mask(collision_mask : Int64) : Void
Sourceset_exclude(exclude : Godot::Array) : Void
Sourceset_hit_back_faces(enable : Bool) : Void
Sourceset_hit_from_inside(enable : Bool) : Void
Source