class

Godot::VisualShaderNodeFrame

Inherits Godot::VisualShaderNodeResizableBase < Godot::VisualShaderNode < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_attached_node(node : Int64) : Void
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attached_nodes

Property attached_nodes getter

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attached_nodes=(val)

Property attached_nodes setter

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autoshrink

Property autoshrink getter

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autoshrink=(val)

Property autoshrink setter

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autoshrink?
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get_attached_nodes
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get_tint_color
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get_title
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is_autoshrink_enabled
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is_tint_color_enabled
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remove_attached_node(node : Int64) : Void
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set_attached_nodes(attached_nodes : Pointer(Void)) : Void
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set_autoshrink_enabled(enable : Bool) : Void
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set_tint_color(color : Color) : Void
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set_tint_color_enabled(enable : Bool) : Void
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set_title(title : String) : Void
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tint_color

Property tint_color getter

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tint_color=(val)

Property tint_color setter

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tint_color_enabled

Property tint_color_enabled getter

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tint_color_enabled=(val)

Property tint_color_enabled setter

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tint_color_enabled?
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title

Property title getter

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title=(val)

Property title setter

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