Godot::Node2D
Inherits Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
A 2D game object with position, rotation, and scale transform.
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_global_position
Sourceget_global_rotation
Sourceget_global_rotation_degrees
Sourceget_global_scale
Sourceget_global_skew
Sourceget_position
Sourceget_rotation
Sourceget_rotation_degrees
Sourceget_scale
Sourceget_skew
Sourceglobal_position
Sourceglobal_rotation
Sourceglobal_rotation=(v : Float32)
Sourceglobal_rotation_degrees
Sourceglobal_rotation_degrees=(v : Float32)
Sourceglobal_scale
Sourceglobal_skew
Sourceglobal_skew=(v : Float32)
Sourceglobal_transform
Sourceglobal_transform=(v : Transform2D)
Sourcemove_local_x(delta : Float64, scaled : Bool) : Void
Sourcemove_local_y(delta : Float64, scaled : Bool) : Void
Sourceposition
Sourcerotate(radians : Float64) : Void
Sourcerotation
Sourcerotation=(v : Float32)
Sourcerotation_degrees
Sourcerotation_degrees=(v : Float32)
Sourcescale
Sourceset_global_rotation(radians : Float64) : Void
Sourceset_global_rotation_degrees(degrees : Float64) : Void
Sourceset_global_skew(radians : Float64) : Void
Sourceset_rotation(radians : Float64) : Void
Sourceset_rotation_degrees(degrees : Float64) : Void
Sourceset_skew(radians : Float64) : Void
Sourceskew
Sourceskew=(v : Float32)
Sourcetransform
Sourcetransform=(v : Transform2D)
Sourcevisible=(v : Bool)
Sourcevisible?
Source