class

Godot::GLTFLight

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

color

Property color getter

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color=(val)

Property color setter

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from_dictionary(dictionary : Pointer(Void)) : GLTFLight
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from_node(light_node : Light3D) : GLTFLight
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get_additional_data(extension_name : String) : Pointer(Void)
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get_color
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get_inner_cone_angle
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get_intensity
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get_light_type
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get_outer_cone_angle
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get_range
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inner_cone_angle

Property inner_cone_angle getter

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inner_cone_angle=(val : Number)

Property inner_cone_angle setter

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intensity

Property intensity getter

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intensity=(val : Number)

Property intensity setter

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light_type

Property light_type getter

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light_type=(val)

Property light_type setter

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outer_cone_angle

Property outer_cone_angle getter

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outer_cone_angle=(val : Number)

Property outer_cone_angle setter

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range

Property range getter

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range=(val : Number)

Property range setter

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set_additional_data(extension_name : String, additional_data : Pointer(Void)) : Void
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set_color(color : Color) : Void
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set_inner_cone_angle(inner_cone_angle : Float64) : Void
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set_intensity(intensity : Float64) : Void
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set_light_type(light_type : String) : Void
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set_outer_cone_angle(outer_cone_angle : Float64) : Void
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set_range(range : Float64) : Void
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to_dictionary
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to_node
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