Godot::GLTFLight
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
from_dictionary(dictionary : Pointer(Void)) : GLTFLight
Sourcefrom_node(light_node : Light3D) : GLTFLight
Sourceget_additional_data(extension_name : String) : Pointer(Void)
Sourceget_color
Sourceget_inner_cone_angle
Sourceget_intensity
Sourceget_light_type
Sourceget_outer_cone_angle
Sourceget_range
Sourceset_additional_data(extension_name : String, additional_data : Pointer(Void)) : Void
Sourceset_inner_cone_angle(inner_cone_angle : Float64) : Void
Sourceset_intensity(intensity : Float64) : Void
Sourceset_light_type(light_type : String) : Void
Sourceset_outer_cone_angle(outer_cone_angle : Float64) : Void
Sourceset_range(range : Float64) : Void
Sourceto_dictionary
Sourceto_node
Source