class

Godot::LimitAngularVelocityModifier3D

Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

chain_count

Property chain_count getter

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chain_count=(val : Int)

Property chain_count setter

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clear_chains
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exclude

Property exclude getter

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exclude=(val)

Property exclude setter

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exclude?
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get_chain_count
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get_end_bone(index : Int64) : Int64
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get_end_bone_name(index : Int64) : String
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get_max_angular_velocity
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get_root_bone(index : Int64) : Int64
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get_root_bone_name(index : Int64) : String
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is_exclude
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joint_count

Property joint_count getter

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max_angular_velocity

Property max_angular_velocity getter

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max_angular_velocity=(val : Number)

Property max_angular_velocity setter

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reset
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set_chain_count(count : Int64) : Void
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set_end_bone(index : Int64, bone : Int64) : Void
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set_end_bone_name(index : Int64, bone_name : String) : Void
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set_exclude(exclude : Bool) : Void
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set_max_angular_velocity(angular_velocity : Float64) : Void
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set_root_bone(index : Int64, bone : Int64) : Void
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set_root_bone_name(index : Int64, bone_name : String) : Void
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