Godot::CapsuleMesh
Inherits Godot::PrimitiveMesh < Godot::Mesh < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_height
Sourceget_radial_segments
Sourceget_radius
Sourceget_rings
Sourceset_height(height : Float64) : Void
Sourceset_radial_segments(segments : Int64) : Void
Sourceset_radius(radius : Float64) : Void
Sourceset_rings(rings : Int64) : Void
Source