Godot::GraphEdit
Inherits Godot::Control < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_valid_connection_type(from_type : Int64, to_type : Int64) : Void
Sourceadd_valid_left_disconnect_type(get_type : Int64) : Void
Sourceadd_valid_right_disconnect_type(get_type : Int64) : Void
Sourcearrange_nodes
Sourceattach_graph_element_to_frame(element : String, frame : String) : Void
Sourceclear_connections
Sourceconnect_node(from_node : String, from_port : Int64, to_node : String, to_port : Int64, keep_alive : Bool) : Int64
Sourceconnection_lines_antialiased?
Sourcedetach_graph_element_from_frame(element : String) : Void
Sourcedisconnect_node(from_node : String, from_port : Int64, to_node : String, to_port : Int64) : Void
Sourceforce_connection_drag_end
Sourceget_attached_nodes_of_frame(frame : String) : Godot::Array
Sourceget_connection_count(from_node : String, from_port : Int64) : Int64
Sourceget_connection_lines_curvature
Sourceget_connection_lines_thickness
Sourceget_connection_list
Sourceget_connection_list_from_node(node : String) : Godot::Array
Sourceget_element_frame(element : String) : GraphFrame
Sourceget_grid_pattern
Sourceget_minimap_opacity
Sourceget_minimap_size
Sourceget_panning_scheme
Sourceget_scroll_offset
Sourceget_snapping_distance
Sourceget_type_names
Sourceget_zoom
Sourceget_zoom_max
Sourceget_zoom_min
Sourceget_zoom_step
Sourceis_connection_lines_antialiased
Sourceis_minimap_enabled
Sourceis_node_connected(from_node : String, from_port : Int64, to_node : String, to_port : Int64) : Bool
Sourceis_right_disconnects_enabled
Sourceis_showing_arrange_button
Sourceis_showing_grid
Sourceis_showing_grid_buttons
Sourceis_showing_minimap_button
Sourceis_showing_zoom_buttons
Sourceis_showing_zoom_label
Sourceis_snapping_enabled
Sourceis_valid_connection_type(from_type : Int64, to_type : Int64) : Bool
Sourceminimap_enabled?
Sourceremove_valid_connection_type(from_type : Int64, to_type : Int64) : Void
Sourceremove_valid_left_disconnect_type(get_type : Int64) : Void
Sourceremove_valid_right_disconnect_type(get_type : Int64) : Void
Sourceright_disconnects?
Sourceset_connection_activity(from_node : String, from_port : Int64, to_node : String, to_port : Int64, amount : Float64) : Void
Sourceset_connection_lines_antialiased(pixels : Bool) : Void
Sourceset_connection_lines_curvature(curvature : Float64) : Void
Sourceset_connection_lines_thickness(pixels : Float64) : Void
Sourceset_connections(connections : Godot::Array) : Void
Sourceset_grid_pattern(pattern : Int64) : Void
Sourceset_minimap_enabled(enable : Bool) : Void
Sourceset_minimap_opacity(opacity : Float64) : Void
Sourceset_panning_scheme(scheme : Int64) : Void
Sourceset_right_disconnects(enable : Bool) : Void
Sourceset_selected(node : Node) : Void
Sourceset_show_grid(enable : Bool) : Void
Sourceset_show_zoom_label(enable : Bool) : Void
Sourceset_snapping_distance(pixels : Int64) : Void
Sourceset_snapping_enabled(enable : Bool) : Void
Sourceset_type_names(type_names : Pointer(Void)) : Void
Sourceset_zoom(zoom : Float64) : Void
Sourceset_zoom_max(zoom_max : Float64) : Void
Sourceset_zoom_min(zoom_min : Float64) : Void
Sourceset_zoom_step(zoom_step : Float64) : Void
Sourceshow_arrange_button?
Sourceshow_grid?
Sourceshow_grid_buttons?
Sourceshow_minimap_button?
Sourceshow_zoom_buttons?
Sourceshow_zoom_label?
Sourcesnapping_enabled?
Source