class

Godot::SpringBoneCollision3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

bone

Property bone getter

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bone=(val : Int)

Property bone setter

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bone_name

Property bone_name getter

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bone_name=(val)

Property bone_name setter

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get_bone
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get_bone_name
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get_position_offset
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get_rotation_offset
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get_skeleton
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position_offset

Property position_offset getter

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position_offset=(val)

Property position_offset setter

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rotation_offset

Property rotation_offset getter

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rotation_offset=(val)

Property rotation_offset setter

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set_bone(bone : Int64) : Void
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set_bone_name(bone_name : String) : Void
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set_position_offset(offset : Vector3) : Void
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set_rotation_offset(offset : Quaternion) : Void
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