class

Godot::SpringBoneCollisionSphere3D

Inherits Godot::SpringBoneCollision3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_radius
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inside

Property inside getter

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inside=(val)

Property inside setter

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inside?
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is_inside
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radius

Property radius getter

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radius=(val : Number)

Property radius setter

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set_inside(enabled : Bool) : Void
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set_radius(radius : Float64) : Void
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