Godot::SpringBoneCollisionSphere3D
Inherits Godot::SpringBoneCollision3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_radius
Sourceinside?
Sourceis_inside
Sourceset_inside(enabled : Bool) : Void
Sourceset_radius(radius : Float64) : Void
Source