Godot::LightmapGI
Inherits Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
directional?
Sourceget_bake_quality
Sourceget_bias
Sourceget_bounce_indirect_energy
Sourceget_bounces
Sourceget_camera_attributes
Sourceget_denoiser_range
Sourceget_denoiser_strength
Sourceget_environment_custom_color
Sourceget_environment_custom_energy
Sourceget_environment_custom_sky
Sourceget_environment_mode
Sourceget_generate_probes
Sourceget_light_data
Sourceget_max_texture_size
Sourceget_shadowmask_mode
Sourceget_specular_intensity
Sourceget_supersampling_factor
Sourceget_texel_scale
Sourceinterior?
Sourceis_directional
Sourceis_interior
Sourceis_supersampling_enabled
Sourceis_using_denoiser
Sourceis_using_texture_for_bounces
Sourceset_bake_quality(bake_quality : Int64) : Void
Sourceset_bias(bias : Float64) : Void
Sourceset_bounce_indirect_energy(bounce_indirect_energy : Float64) : Void
Sourceset_bounces(bounces : Int64) : Void
Sourceset_camera_attributes(camera_attributes : CameraAttributes) : Void
Sourceset_denoiser_range(denoiser_range : Int64) : Void
Sourceset_denoiser_strength(denoiser_strength : Float64) : Void
Sourceset_directional(directional : Bool) : Void
Sourceset_environment_custom_energy(energy : Float64) : Void
Sourceset_environment_custom_sky(sky : Sky) : Void
Sourceset_environment_mode(mode : Int64) : Void
Sourceset_generate_probes(subdivision : Int64) : Void
Sourceset_interior(enable : Bool) : Void
Sourceset_light_data(data : LightmapGIData) : Void
Sourceset_max_texture_size(max_texture_size : Int64) : Void
Sourceset_shadowmask_mode(mode : Int64) : Void
Sourceset_specular_intensity(specular_intensity : Float64) : Void
Sourceset_supersampling_enabled(enable : Bool) : Void
Sourceset_supersampling_factor(factor : Float64) : Void
Sourceset_texel_scale(texel_scale : Float64) : Void
Sourceset_use_denoiser(use_denoiser : Bool) : Void
Sourceset_use_texture_for_bounces(use_texture_for_bounces : Bool) : Void
Sourcesupersampling?
Sourceuse_denoiser?
Sourceuse_texture_for_bounces?
Source