Godot::Basis
Inherits Struct < Value < Object
A 3x3 matrix used for 3D rotation and scale.
Constants
IDENTITY = Basis.new
Constructors
new(x : Vector3 = Vector3.new(1.0_f32, 0.0_f32, 0.0_f32), y : Vector3 = Vector3.new(0.0_f32, 1.0_f32, 0.0_f32), z : Vector3 = Vector3.new(0.0_f32, 0.0_f32, 1.0_f32))
Sourcenew(pointer : Pointer(Void))
SourceInstance methods
determinant
Sourceget_scale
Sourceinverse
Sourcetransposed
Source