class

Godot::GraphNode

Inherits Godot::GraphElement < Godot::Container < Godot::Control < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

clear_all_slots
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clear_slot(slot_index : Int64) : Void
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get_input_port_color(port_idx : Int64) : Color
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get_input_port_count
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get_input_port_position(port_idx : Int64) : Vector2
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get_input_port_slot(port_idx : Int64) : Int64
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get_input_port_type(port_idx : Int64) : Int64
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get_output_port_color(port_idx : Int64) : Color
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get_output_port_count
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get_output_port_position(port_idx : Int64) : Vector2
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get_output_port_slot(port_idx : Int64) : Int64
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get_output_port_type(port_idx : Int64) : Int64
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get_slot_color_left(slot_index : Int64) : Color
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get_slot_color_right(slot_index : Int64) : Color
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get_slot_custom_icon_left(slot_index : Int64) : Texture2D
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get_slot_custom_icon_right(slot_index : Int64) : Texture2D
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get_slot_metadata_left(slot_index : Int64) : Pointer(Void)
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get_slot_metadata_right(slot_index : Int64) : Pointer(Void)
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get_slot_type_left(slot_index : Int64) : Int64
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get_slot_type_right(slot_index : Int64) : Int64
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get_slots_focus_mode
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get_title
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get_titlebar_hbox
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ignore_invalid_connection_type

Property ignore_invalid_connection_type getter

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ignore_invalid_connection_type=(val)

Property ignore_invalid_connection_type setter

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ignore_invalid_connection_type?
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is_ignoring_valid_connection_type
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is_slot_draw_stylebox(slot_index : Int64) : Bool
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is_slot_enabled_left(slot_index : Int64) : Bool
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is_slot_enabled_right(slot_index : Int64) : Bool
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set_ignore_invalid_connection_type(ignore : Bool) : Void
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set_slot(slot_index : Int64, enable_left_port : Bool, type_left : Int64, color_left : Color, enable_right_port : Bool, type_right : Int64, color_right : Color, custom_icon_left : Texture2D, custom_icon_right : Texture2D, draw_stylebox : Bool) : Void
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set_slot_color_left(slot_index : Int64, color : Color) : Void
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set_slot_color_right(slot_index : Int64, color : Color) : Void
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set_slot_custom_icon_left(slot_index : Int64, custom_icon : Texture2D) : Void
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set_slot_custom_icon_right(slot_index : Int64, custom_icon : Texture2D) : Void
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set_slot_draw_stylebox(slot_index : Int64, enable : Bool) : Void
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set_slot_enabled_left(slot_index : Int64, enable : Bool) : Void
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set_slot_enabled_right(slot_index : Int64, enable : Bool) : Void
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set_slot_metadata_left(slot_index : Int64, value : Pointer(Void)) : Void
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set_slot_metadata_right(slot_index : Int64, value : Pointer(Void)) : Void
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set_slot_type_left(slot_index : Int64, get_type : Int64) : Void
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set_slot_type_right(slot_index : Int64, get_type : Int64) : Void
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set_slots_focus_mode(focus_mode : Int64) : Void
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set_title(title : String) : Void
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slots_focus_mode

Property slots_focus_mode getter

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slots_focus_mode=(val : Int)

Property slots_focus_mode setter

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title

Property title getter

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title=(val)

Property title setter

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