class

Godot::GLTFSkin

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_godot_skin
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get_inverse_binds
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get_joint_i_to_bone_i
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get_joint_i_to_name
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get_joints
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get_joints_original
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get_non_joints
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get_roots
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get_skeleton
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get_skin_root
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godot_skin

Property godot_skin getter

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godot_skin=(val)

Property godot_skin setter

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inverse_binds

Property inverse_binds getter

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inverse_binds=(val)

Property inverse_binds setter

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joint_i_to_bone_i

Property joint_i_to_bone_i getter

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joint_i_to_bone_i=(val)

Property joint_i_to_bone_i setter

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joint_i_to_name

Property joint_i_to_name getter

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joint_i_to_name=(val)

Property joint_i_to_name setter

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joints

Property joints getter

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joints=(val)

Property joints setter

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joints_original

Property joints_original getter

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joints_original=(val)

Property joints_original setter

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non_joints

Property non_joints getter

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non_joints=(val)

Property non_joints setter

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roots

Property roots getter

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roots=(val)

Property roots setter

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set_godot_skin(godot_skin : Skin) : Void
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set_inverse_binds(inverse_binds : Godot::Array) : Void
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set_joint_i_to_bone_i(joint_i_to_bone_i : Pointer(Void)) : Void
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set_joint_i_to_name(joint_i_to_name : Pointer(Void)) : Void
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set_joints(joints : Pointer(Void)) : Void
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set_joints_original(joints_original : Pointer(Void)) : Void
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set_non_joints(non_joints : Pointer(Void)) : Void
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set_roots(roots : Pointer(Void)) : Void
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set_skeleton(skeleton : Int64) : Void
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set_skin_root(skin_root : Int64) : Void
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skeleton

Property skeleton getter

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skeleton=(val : Int)

Property skeleton setter

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skin_root

Property skin_root getter

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skin_root=(val : Int)

Property skin_root setter

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