class

Godot::GLTFCamera

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

depth_far

Property depth_far getter

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depth_far=(val : Number)

Property depth_far setter

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depth_near

Property depth_near getter

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depth_near=(val : Number)

Property depth_near setter

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fov

Property fov getter

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fov=(val : Number)

Property fov setter

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from_dictionary(dictionary : Pointer(Void)) : GLTFCamera
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from_node(camera_node : Camera3D) : GLTFCamera
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get_depth_far
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get_depth_near
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get_fov
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get_perspective
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get_size_mag
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perspective

Property perspective getter

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perspective=(val)

Property perspective setter

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perspective?
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set_depth_far(zdepth_far : Float64) : Void
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set_depth_near(zdepth_near : Float64) : Void
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set_fov(fov : Float64) : Void
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set_perspective(perspective : Bool) : Void
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set_size_mag(size_mag : Float64) : Void
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size_mag

Property size_mag getter

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size_mag=(val : Number)

Property size_mag setter

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to_dictionary
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to_node
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