Godot::GLTFCamera
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
from_dictionary(dictionary : Pointer(Void)) : GLTFCamera
Sourcefrom_node(camera_node : Camera3D) : GLTFCamera
Sourceget_depth_far
Sourceget_depth_near
Sourceget_fov
Sourceget_perspective
Sourceget_size_mag
Sourceperspective?
Sourceset_depth_far(zdepth_far : Float64) : Void
Sourceset_depth_near(zdepth_near : Float64) : Void
Sourceset_fov(fov : Float64) : Void
Sourceset_perspective(perspective : Bool) : Void
Sourceset_size_mag(size_mag : Float64) : Void
Sourceto_dictionary
Sourceto_node
Source