Godot::RDTextureFormat
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_array_layers
Sourceget_depth
Sourceget_format
Sourceget_height
Sourceget_is_discardable
Sourceget_is_resolve_buffer
Sourceget_mipmaps
Sourceget_samples
Sourceget_texture_type
Sourceget_usage_bits
Sourceget_width
Sourceis_discardable?
Sourceis_resolve_buffer?
Sourceset_array_layers(p_member : Int64) : Void
Sourceset_depth(p_member : Int64) : Void
Sourceset_format(p_member : Int64) : Void
Sourceset_height(p_member : Int64) : Void
Sourceset_is_discardable(p_member : Bool) : Void
Sourceset_is_resolve_buffer(p_member : Bool) : Void
Sourceset_mipmaps(p_member : Int64) : Void
Sourceset_samples(p_member : Int64) : Void
Sourceset_texture_type(p_member : Int64) : Void
Sourceset_usage_bits(p_member : Int64) : Void
Sourceset_width(p_member : Int64) : Void
Source