Godot::RenderingDevice::TextureUsageBits
Inherits Enum < Comparable < Value < Object
Constants
TextureUsageSamplingBit = 1_i64
TextureUsageColorAttachmentBit = 2_i64
TextureUsageDepthStencilAttachmentBit = 4_i64
TextureUsageDepthResolveAttachmentBit = 4096_i64
TextureUsageStorageBit = 8_i64
TextureUsageStorageAtomicBit = 16_i64
TextureUsageCpuReadBit = 32_i64
TextureUsageCanUpdateBit = 64_i64
TextureUsageCanCopyFromBit = 128_i64
TextureUsageCanCopyToBit = 256_i64
TextureUsageInputAttachmentBit = 512_i64
Instance methods
texture_usage_can_copy_from_bit?
Returns true if this enum value equals TextureUsageCanCopyFromBit
texture_usage_can_copy_to_bit?
Returns true if this enum value equals TextureUsageCanCopyToBit
texture_usage_color_attachment_bit?
Returns true if this enum value equals TextureUsageColorAttachmentBit
texture_usage_depth_resolve_attachment_bit?
Returns true if this enum value equals TextureUsageDepthResolveAttachmentBit
texture_usage_depth_stencil_attachment_bit?
Returns true if this enum value equals TextureUsageDepthStencilAttachmentBit
texture_usage_input_attachment_bit?
Returns true if this enum value equals TextureUsageInputAttachmentBit
texture_usage_storage_atomic_bit?
Returns true if this enum value equals TextureUsageStorageAtomicBit