Godot::WorldBoundaryShape2D
Inherits Godot::Shape2D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_distance
Sourceget_normal
Sourceset_distance(distance : Float64) : Void
Source