class

Godot::WorldBoundaryShape2D

Inherits Godot::Shape2D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

distance

Property distance getter

Source
distance=(val : Number)

Property distance setter

Source
get_distance
Source
get_normal
Source
normal

Property normal getter

Source
normal=(val)

Property normal setter

Source
set_distance(distance : Float64) : Void
Source
set_normal(normal : Vector2) : Void
Source