class

Godot::AnimationNodeExtension

Inherits Godot::AnimationNode < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_remaining_time(node_info : Pointer(Void), break_loop : Bool) : Float64
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is_looping(node_info : Pointer(Void)) : Bool
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