Godot::AnimationNodeExtension
Inherits Godot::AnimationNode < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_remaining_time(node_info : Pointer(Void), break_loop : Bool) : Float64
Sourceis_looping(node_info : Pointer(Void)) : Bool
Source