Godot::BaseMaterial3D::StencilFlags
Inherits Enum < Comparable < Value < Object
Constants
StencilFlagRead = 1_i64
StencilFlagWrite = 2_i64
StencilFlagWriteDepthFail = 4_i64
Instance methods
stencil_flag_write_depth_fail?
Returns true if this enum value equals StencilFlagWriteDepthFail