enum

Godot::BaseMaterial3D::StencilFlags

Inherits Enum < Comparable < Value < Object

Constants

StencilFlagRead = 1_i64
StencilFlagWrite = 2_i64
StencilFlagWriteDepthFail = 4_i64

Instance methods

stencil_flag_read?

Returns true if this enum value equals StencilFlagRead

Source
stencil_flag_write?

Returns true if this enum value equals StencilFlagWrite

Source
stencil_flag_write_depth_fail?

Returns true if this enum value equals StencilFlagWriteDepthFail

Source