Godot::PortableCompressedTexture2D
Inherits Godot::Texture2D < Godot::Texture < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
create_from_image(image : Image, compression_mode : Int64, normal_map : Bool, lossy_quality : Float64) : Void
Sourceget_compression_mode
Sourceget_size_override
Sourceis_keeping_all_compressed_buffers
Sourceis_keeping_compressed_buffer
Sourcekeep_compressed_buffer?
Sourceset_basisu_compressor_params(uastc_level : Int64, rdo_quality_loss : Float64) : Void
Sourceset_keep_all_compressed_buffers(keep : Bool) : Void
Sourceset_keep_compressed_buffer(keep : Bool) : Void
Source