class

Godot::PortableCompressedTexture2D

Inherits Godot::Texture2D < Godot::Texture < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

create_from_image(image : Image, compression_mode : Int64, normal_map : Bool, lossy_quality : Float64) : Void
Source
get_compression_mode
Source
get_size_override
Source
is_keeping_all_compressed_buffers
Source
is_keeping_compressed_buffer
Source
keep_compressed_buffer

Property keep_compressed_buffer getter

Source
keep_compressed_buffer=(val)

Property keep_compressed_buffer setter

Source
keep_compressed_buffer?
Source
set_basisu_compressor_params(uastc_level : Int64, rdo_quality_loss : Float64) : Void
Source
set_keep_all_compressed_buffers(keep : Bool) : Void
Source
set_keep_compressed_buffer(keep : Bool) : Void
Source
set_size_override(size : Vector2) : Void
Source
size_override

Property size_override getter

Source
size_override=(val)

Property size_override setter

Source

Nested types