class

Godot::AnimatableBody3D

Inherits Godot::StaticBody3D < Godot::PhysicsBody3D < Godot::CollisionObject3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

is_sync_to_physics_enabled
Source
set_sync_to_physics(enable : Bool) : Void
Source
sync_to_physics

Property sync_to_physics getter

Source
sync_to_physics=(val)

Property sync_to_physics setter

Source
sync_to_physics?
Source