Godot::AnimatableBody3D
Inherits Godot::StaticBody3D < Godot::PhysicsBody3D < Godot::CollisionObject3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
is_sync_to_physics_enabled
Sourceset_sync_to_physics(enable : Bool) : Void
Sourcesync_to_physics?
Source