Godot::StaticBody3D
Inherits Godot::PhysicsBody3D < Godot::CollisionObject3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_constant_angular_velocity
Sourceget_constant_linear_velocity
Sourceget_physics_material_override
Sourceset_physics_material_override(physics_material_override : PhysicsMaterial) : Void
Source