class

Godot::StaticBody3D

Inherits Godot::PhysicsBody3D < Godot::CollisionObject3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

constant_angular_velocity

Property constant_angular_velocity getter

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constant_angular_velocity=(val)

Property constant_angular_velocity setter

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constant_linear_velocity

Property constant_linear_velocity getter

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constant_linear_velocity=(val)

Property constant_linear_velocity setter

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get_constant_angular_velocity
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get_constant_linear_velocity
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get_physics_material_override
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physics_material_override

Property physics_material_override getter

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physics_material_override=(val)

Property physics_material_override setter

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set_constant_angular_velocity(vel : Vector3) : Void
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set_constant_linear_velocity(vel : Vector3) : Void
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set_physics_material_override(physics_material_override : PhysicsMaterial) : Void
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